☠️DamageIndicator☠️ | Customisable Damage Indicator - Multicolor Support & 100% Lagless

MC PLUGINS ☠️DamageIndicator☠️ | Customisable Damage Indicator - Multicolor Support & 100% Lagless 1.13.0

    A high performance packet-based damage indicator
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Native Minecraft Version:1.21Tested Minecraft Versions:
  • 1.8
  • 1.9
  • 1.10
  • 1.11
  • 1.12
  • 1.13
  • 1.14
  • 1.15
  • 1.16
  • 1.17
  • 1.18
  • 1.19
  • 1.20
  • 1.20.6
  • 1.21
Source Code:https://github.com/Insprill/damage-indicatorContributors:Zenya4Donation Link:https://ko-fi.com/insprill
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A high performance packet-based damage indicator

DamageIndicator is an extensive and feature-rich healthbar manager for Minecraft servers. It provides a system to display damage dealt to enemies solely using packets, which means no actual armor stand entities will be spawned. DamageIndicator is also completely server-side so no additional mods are required by your players. The high-performance packet spawning and flexible configuration makes DamageIndicator extremely suitable for large PvP or Survival servers.


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  • Highly configurable
    • Modify damage indicator offset, speed and duration
    • Edit all indicator colours to your liking
      • Each damage range can be a different colour group
      • The colour of every character in colour group can be customised
    • Support for bold, italics and rainbow mode
    • Global toggle for heal indicators in addition to damage indicators
  • No setup required
    • Default offset and colour values have been extensively tested on large servers
    • Comes with 10 unique colour groups for all indicators to provide more variation
    • Simply drag & drop the plugin to get started
  • Cross-version compatibility
    • Supports all Minecraft versions from 1.8 - 1.21.1
    • Incompatible versions will fallback to use invisible armor stands instead of breaking the plugin
  • Per-player & per-world toggle support
    • Allow players to disable client-side indicator packets via a command
      • Useful to preserve FPS on low-end setups and for experienced PvP players who do not need indicators
    • Admins can completely disable indicators in specific worlds
      • Useful for non-PvP worlds or in fast-paced gamemodes like NoHitDelay
  • High-performance
    • DamageIndicator was built with performance in mind
    • No performance issues on servers with up to 100+ players
    • Perfect for large PvP or Survival servers
  • 100% packet-based
    • DamageIndicator uses purely packets to send indicators to players
    • Hugely boosts performance as no armor stand entities are actually spawned
    • No floating armor stands will remain in the world if your server crashes

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/damageindicator help
[damageindicator.command.help]
Help command to show all possible arguments
/damageindicator toggle <on/off>
[damageindicator.command.toggle]
Toggle client-side damage indicators
/damageindicator reload
[damageindicator.command.reload]
Reload the plugin's config.yml and messages.yml files

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Code:
# How many blocks should indicators spawn above the player
# It is best to keep this value nonzero to prevent indicators from blocking the player view
hologram-offset: 0.25
# How fast should indicators float upwards
hologram-speed: 0.15
# How long (in ticks) should indicators stay for
hologram-duration: 20
# Whether the position of holograms should stay relative to the entity they came from.
relative-holograms: true
# Whether you should be able to see your own holograms.
show-self-holograms: false

# Whether or not all damage indicators should be bold
bold-indicators: true

# Whether or not all damage indicators should be italicised
italic-indicators: false

# Whether or not all damage indicators should be underlined
underline-indicators: false

# Whether damage indicators should be shown.
damage-indicators: true

# Format used when players take damage
# Each damage value represents half a heart (20 points = 10 hearts)
# The closest rounded down value will be used
damage-format:
  0: "%fefee%-%value%" # <-- The %fefee% placeholder means the indicator will show as &f-&e0&f.&e6&f9 if the player takes 0.69 damage
  2: "%f6fee%-%value%"
  4: "%fcfcc%-%value%"
  7: "%f4fcc%-%value%"
  9: "%f4f44%-%value%"
  10: "%f44fdd%-%value%"
  12: "%f55fdd%-%value%"
  100: "%rainbow%-%value%" # <-- The %rainbow% placeholder can be used to randomise indicator colors (fancy display for insta-kill tools like /kill)

# Whether damage heal indicators should be shown.
heal-indicators: true

# Format used when players heal
# Each heal value represents half a heart (20 points = 10 hearts)
# The closest rounded down value will be used
heal-format:
  0: "%fafaa%+%value%"
  4: "%f2faa%+%value%" # <-- The %fafaa% placeholder means the indicator will show as &f+&a0&f.&a6&a9 if the player heals by 4.20 points
  8: "%f2f22%+%value%"

# Feature to display player health below their name
health-indicators: true

# DamageIndicator will not display any (damage) indicators in the following worlds
# World names are cAsE sEnSiTiVe
disabled-worlds:
  - nodelay
  - testworld

# If enabled, damage indicators will only be shown if it was caused by a player.
only-show-entity-damage-from-players: true

# Toggles the below entity type whitelist/blacklist.
entity-type-list-enabled: true
# If true, the following list will act as a whitelist instead of a blacklist.
entity-type-list-as-whitelist: false
entity-type-list:
  - ARMOR_STAND

# DamageIndicator will not display any (damage) indicators for entities whom name is in this list.
ignored-entities: [ ]
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1. Developer up to 1.1.2 | Zenya4
2. Configs up to 1.1.2 & Beta Testing | Skaian
3. Videos & Editing | Greylatte
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